Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Industrial design · Photography
·
Identity & Vision
Identity
identity
I call myself a “personal designer”, in the sense that everything and all that happens in my life contributes to who I am as a designer. No matter how unrelated or unhinged a topic might be, it will have its resonance in the way I design.
This personified approach is my biggest skill and my biggest curse at the same time.
In designing futures, I find joy in taking glimpses from the past, where humans were more connected physically and i try to implement them to stay relevant for the futures to come. I strive to drive change by introducing different ways to look at things, instead of inventing new ones. This approach is deeply rooted in me as I have always enjoyed repairing or repurposing things that lost their meaning in today.
The main approach I stick to while designing is to always have a reality check mechanism in place. I implement views and knowledge from all types of resources that I have absorbed or have been exposed to.
I like tangibility within design therefore creating things that can be materialized within the human mind is my priority. This materialization usually comes from making the design self-expressive, making their complexities part of the interaction exploration a recipient would go through.
I achieve this tangibility through obsessive making and iterating in a very fast pace. I enjoy changing and adding tools to the mediums I work with and always strive to keep on learning. Curiosity has always been a driving force in my life, so I usually enjoy learning processes and flexibility within the design process.
I believe that I am more so an artist than an engineer at heart, even though in the past I had quite a bit of engineering both in school and in my projects. This combination brings me to connect different technologies and approaches that are otherwise challenging to combine. And those challenges are what excite me.
Within my spiritual development, I treat everything I absorb in life as part of the journey I have embarked. There is no good or bad, there is only a way forward, and I’m doing all I can to make sure that what I contribute to this world also reflects that.
I call myself a “personal designer”, in the sense that everything and all that happens in my life contributes to who I am as a designer. No matter how unrelated or unhinged a topic might be, it will have its resonance in the way I design.
This personified approach is my biggest skill and my biggest curse at the same time.
In designing futures, I find joy in taking glimpses from the past, where humans were more connected physically and i try to implement them to stay relevant for the futures to come. I strive to drive change by introducing different ways to look at things, instead of inventing new ones. This approach is deeply rooted in me as I have always enjoyed repairing or repurposing things that lost their meaning in today.
The main approach I stick to while designing is to always have a reality check mechanism in place. I implement views and knowledge from all types of resources that I have absorbed or have been exposed to.
I like tangibility within design therefore creating things that can be materialized within the human mind is my priority.This materialization usually comes from making the design self-expressive, making their complexities part of the interaction exploration a recipient would go through.
I achieve this tangibility through obsessive making and iterating in a very fast pace. I enjoy changing and adding tools to the mediums I work with and always strive to keep on learning. Curiosity has always been a driving force in my life, so I usually enjoy learning processes and flexibility within the design process.
I believe that I am more so an artist than an engineer at heart, even though in the past I had quite a bit of engineering both in school and in my projects. This combination brings me to connect different technologies and approaches that are otherwise challenging to combine. And those challenges are what excite me.
Within my spiritual development, I treat everything I absorb in life as part of the journey I have embarked. There is no good or bad, there is only a way forward, and I’m doing all I can to make sure that what I contribute to this world also reflects that.
vision
Design is a metaphor. While navigating our way around life, we interact with design everywhere, and sometimes even in our own minds. Design can be a coffee cup, a phone or a thinking method. Mental practices can be designed, just as your favourite lamp. And all these realms of design relate to each other.
I see design as a feature involved with a concept that “works” for someone. But of course, no design can be universal, even though it may be effective for 99.9999999999% of individuals. I believe there is no perfection. And to strive for absolute perfection is greedy and inorganic.
With this belief, I envision a future where design is not seen as a solution, more so an exploration of one’s own journey in the way they interact with the world. This creates a question on whether we develop to optimize or develop to experience. And I think we don’t have to choose between the two.
Ever since I was a kid, I loved wandering around in the imaginary worlds I could create around the games I played, objects I made and people I met. This affinity for the future has driven me to design for the future and imagine different tomorrows. I have a technical approach that gets decorated with a spiritual connection to oneself in design, which has made me interested in designing interactions.
My vision is to create things that recipients can connect with on a personal level. I want to design products that evolve with their humans over time to create a much deeper personal connection, which would in turn invite them to change it, misuse it, create and attach different meanings and functions to it. Essentially, I want to turn people into their own designers, in the hopes of invoking feelings design has given me.
Connecting people with the physical realm around them, designs should be exciting not only based on looks or function but more so based on how they feel.
Throughout history, the different ways objects have been designed have also played role in how humans evolve, think and function. A baby that was born in the 2010s has never experienced life where they weren’t subjected to mobile phones for example. I believe as designers the responsibility we have for tomorrow is the biggest load of this profession.
Vision
Design is a metaphor. While navigating our way around life, we interact with design everywhere, and sometimes even in our own minds. Design can be a coffee cup, a phone or a thinking method. Mental practices can be designed, just as your favourite lamp. And all these realms of design relate to each other.
I see design as a feature involved with a concept that “works” for someone. But of course, no design can be universal, even though it may be effective for 99.9999999999% of individuals. I believe there is no perfection. And to strive for absolute perfection is greedy and inorganic.
With this belief, I envision a future where design is not seen as a solution, more so an exploration of one’s own journey in the way they interact with the world. This creates a question on whether we develop to optimize or develop to experience. And I think we don’t have to choose between the two.
Ever since I was a kid, I loved wandering around in the imaginary worlds I could create around the games I played, objects I made and people I met. This affinity for the future has driven me to design for the future and imagine different tomorrows. I have a technical approach that gets decorated with a spiritual connection to oneself in design, which has made me interested in designing interactions.
My vision is to create things that recipients can connect with on a personal level. I want to design products that evolve with their humans over time to create a much deeper personal connection, which would in turn invite them to change it, misuse it, create and attach different meanings and functions to it. Essentially, I want to turn people into their own designers, in the hopes of invoking feelings design has given me.
Connecting people with the physical realm around them, designs should be exciting not only based on looks or function but more so based on how they feel.
Throughout history, the different ways objects have been designed have also played role in how humans evolve, think and function. A baby that was born in the 2010s has never experienced life where they weren’t subjected to mobile phones for example. I believe as designers the responsibility we have for tomorrow is the biggest load of this profession.
Vision
Expertise areas
Selected Work
·
Selected Work
·
Selected Work
·
Selected Work
·
Selected Work
·
Selected Work
·
Selected Work
Selected Work
·
Selected Work
·
Selected Work
·
Selected Work
·
Selected Work
·
Selected Work
·
Selected Work
Selected Work
·
Selected Work
·
Selected Work
·
Selected Work
·
Selected Work
·
Selected Work
·
Selected Work